Overview · NVIDIA's motion-generation layer

NVIDIA MotionBricks: the whole picture in one page

MotionBricks — written as two words in many searches, and occasionally misspelled "nvidia motionbrix" — is NVIDIA's real-time generative motion framework, presented at SIGGRAPH 2026 / ACM Transactions on Graphics. This page gathers what NVIDIA has actually released, where it lives, and what you may do with it.

15,000FPS
real-time generation throughput (official: 15000 FPS)
2ms
latency per official project page
350,000+clips
motion clips modeled by a single neural backbone

Many community posts repeat a “5,000 FPS” figure. It is wrong: the official project page and README both state 15,000 FPS / 15000 FPS. Cite the paper, not the hype thread.

What NVIDIA built

MotionBricks overview image from the official project page: unified control across animation and robotics scenes
Official overview image, hosted on NVIDIA's project page.

In one sentence from the paper's own framing: a large-scale modular latent generative model — trained on 350,000+ motion clips and running at 15,000 FPS with 2 ms latency — paired with "smart primitives" that expose it as simple commands: velocity, heading and style for locomotion; proxy keyframes for object interaction. New tasks are handled zero-shot, and the flagship UE5 demo states its recipe as no foot-locking, no blending, no collision detection, no hand-authored transitions. The full breakdown is on the architecture page.

Where it sits: a core organic component of GR00T WBC

MotionBricks does not stand alone at NVIDIA. The official project page says it directly — quoting the words used there: MotionBricks "is now a core organic component of NVIDIA's GR00T Whole-Body Control effort, powering the motion-generation layer of the stack." Next to it sits GEAR-SONIC (whole-body robot control) and sibling offline generator Kimodo. How the layers differ — and which SONIC checkpoint's lookahead (200 ms / 80 ms / 200 ms) fits your teleop budget — is mapped on the GR00T-SONIC page.

How to get it

The code lives inside the GR00T-WholeBodyControl monorepo under the NVlabs GitHub organization — this is the answer to "where is the nvidia motionbricks github". The clone path from the README, verbatim:

git clone https://github.com/NVlabs/GR00T-WholeBodyControl.git
cd GR00T-WholeBodyControl/motionbricks

Checkpoints (~2.2 GB, four files) are LFS-tracked and skipped by default; the setup guide has the exact git lfs pull commands and the 1 KB pointer-file check that catches the usual install failure. Requirements per the README: Python 3.10+, a CUDA-capable GPU, Git LFS.

License summary

WhatLicense
Source codeApache License 2.0
Pretrained weightsNVIDIA Open Model License — permits commercial use with attribution, subject to the trustworthy AI requirements.

This is a summary of the README's license section, not the legal text — read the license files in the official repository before commercial use.

Official NVIDIA channels — the complete list

Pick your path from here

Install it

LFS-aware clone, checkpoints, dependencies — 20 minutes to a running demo.

UE5 integration

What NVIDIA shipped for Unreal and what is video-and-paper only.

GR00T & SONIC

The robotics layer MotionBricks feeds, model by model.

Release news

Preview, roadmap and the full-release status, dated and sourced.

NVIDIA MotionBricks FAQ

Is MotionBricks made by NVIDIA?
Yes. MotionBricks is an NVIDIA research project — the paper's author affiliation list on the official project page is led by NVIDIA (with co-authors at ETH Zürich, Simon Fraser University and The University of Texas at Austin), and the code is published under the NVlabs GitHub organization as part of NVIDIA's GR00T Whole-Body Control effort. This site is an unofficial guide about it, not an NVIDIA property.
Where is the NVIDIA MotionBricks GitHub?
MotionBricks ships as a subproject of the GR00T-WholeBodyControl monorepo: github.com/NVlabs/GR00T-WholeBodyControl, path motionbricks/. Pretrained checkpoints and demo assets are Git LFS-tracked inside it, so clone with Git LFS installed — the setup guide covers the exact lfs pull commands.
Is 'motion bricks' or 'nvidia motionbrix' a different product?
No. The official name is MotionBricks, one word. Searches also return motion bricks (two words), motion-bricks, motionbrick, and the misspelling nvidia motionbrix — they all refer to the same SIGGRAPH 2026 release covered here.
Is NVIDIA MotionBricks free for commercial use?
Source code is Apache License 2.0. Pretrained weights fall under the NVIDIA Open Model License, which permits commercial use with attribution subject to its trustworthy-AI requirements. Verify the license texts in the official repository before shipping a product.